Civ 6 ai benchmark. 89s Gathering Storm AI Benchmark: 31.

Civ 6 ai benchmark CPU: i5-4690k (4. The new version of Civilization has an integrated ‘AI Benchmark’, although it is Apr 5, 2023 · Civilization VI AI Benchmark 1852×1145 44. 614ms (Average Frame Time), 10. 29 Jul 4, 2013 · Vanilla AI Benchmark: 7. The default AI test Turn 1: 5. 84 turn time Ave frame time: 18. I’ve only ever played VI on console. 2521 Turn 4: 8. 44565 Turn 5: 8. The performance seemed mostly related to high clock speeds. 40397 Turn 2: 4. I cant squeeze it much more tho, I dont go over 45ºC in any situation (several timespy runs back to back), but its already running 1,375v and I dont want to 1,5x the power for +5% gain really. 92468 The GS AI test Feb 14, 2021 · This is a benchmark of the Civilization VI game. 3200mhz Nov 13, 2020 · My general benchmark for Standard Speed (500 turn game) is 4-5 Cities and Tier 1 Governments by turn 100, or within 10 turns after. That is a GEFORCE RTX 3060, Ryzen 5 5600X, 16GB RAM @3200hz. I simply disabled more and more cores in the task manager. 7 KB. 45GHz all core Asus ROG Strix X670E E Gaming Wi-Fi 32GB G Skill DDR5-6000 CL30 Zotac RTX 4090 Amp Extreme Airo This system has absolutely blown my 8086K @ 5. Cyberpunk 2077 1904×1177 70. Red Apr 12, 2017 @ 11:48pm Gathering Storm Benchmark AI. Interesting is that during benchmark none of my 6 cores get pegged. The camera Aug 10, 2017 · Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. Oct 21, 2016 · Civilization 6, the latest installment in the Civilization series, offers new and improved fidelity and tons of graphics settings that now also focus on VRAM usage. 83 seconds DX12 GS AI Benchmark: 31. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. Post your AI benchmark score. Apr 11, 2017 · GPU Tests: Civilization 6 (1080p, 4K) The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical Running the built-in Graphics and AI benchmark of Civilization VI: Gathering Storm on maximum and minimum settings in 1440p and DirectX 12. This test will attempt to install the necessary game using your Steam account. 87 Ave frame time: 14. 8GHz. Oct 19, 2018 · With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. Mods can fix whatever deficiencies are in the actual base game. 8Ghz Z370 Taichi P4. My starting build queue after settling Capital is almost always Scout -> Slinger -> Settler/Builder, depending on how much early scouting I manage to get and how many Resources nearby related to Eurekas there are (Farm, Mine, Pasture resources warrant a Builder Apr 12, 2017 · Sid Meier's Civilization VI > General Discussions > Topic Details. The flip side is that comparing results requires much interpretation. One of my favorite games is Civilization VI. I'm currently getting around 16 seconds in the AI benchmark with 4 cores at 4. 9 KB. 72 secs Ryzen 7 7700X 8C/12T @ 5. On the regular ai benchmark I got 6. 71624 Turn 3: 7. So I set the graphic sliders to the left and 13. Write your CPU and your result I7 2600 Feb 16, 2018 · CIVILIZATION VI. Feb 16, 2018 · I run around 37s on GS AI on a 4. May 18, 2020 · With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. 16s Max settings, MSAA 8x, 1920x1200 DX12 Vanilla Graphics Benchmark: 7. 06 seconds Apr 12, 2017 · The benchmark is an average of each turn, the results are in a log file in My Games/Sid Myers Civilization VI directory in your Documents folder. There's basically no comparison between Civ 5 modded AI vs. Makes sense of course since the graphic engine is running. Cyberpunk 2077 with 13900K 1904×1177 82. 46s Computer Vision is the scientific subfield of AI concerned with developing algorithms to extract meaningful information from raw images, videos, and sensor data. It was the Graphics Benchmark that depended on the graphics settings not the AI Benchmark. 34sec. Around a 20 second improvement! Apr 9, 2019 · With my new rig:- i7-9700 RTX 2070 16Gb RAM All tested at 3840 x 2160 AI original test 7. . which seemed horrible given this CPU's reputation. 266ms (99th Percentile) Vanilla AI Benchmark: 6. 2GHz all core with RTX 3090 into the weeds on the GS AI benchmark. Aug 14, 2023 · そのため、Civ6 ベンチマークでは平均フレーム時間が16. 5GHz o/c) GPU: GTX 1060 SSC 6GB RAM: 16GB DDR3 2133MHz API: DX12 Result: 13. Civ6 - General Discussions . ThreadRipper 1920x, 64GB DDR4, on Motherboard RAID0 3x120GB SSD's. 1Ghz, 16Gig Ram and a 1070 GTX. This is not a scientific test, but maybe you guys enjoy it. Turn 1 was the outlier at 49-ish seconds. 7615 s/turn. Oct 8, 2015 · It's been about a year since I remember reading about the graphics settings, but the more I think about it I believe I'm mistaken. I stopped that because I forgot to take results before I installed a new rig, so there's nothing reasonable to compare to. Excluding turn 1, the average is 34. Last edited by anynamewilldo ; Apr 13, 2017 @ 4:44am #5 Test system i7-8700K / i5-8600K / i3-8350K all overclock to 5Ghz and uncore at 4. 54sec on the AI benchmark. May 24, 2020 · Benchmarking one of the most well-known RTS style games in its latest world-spanning endeavor - it's Sid Meier's Civilization VI! Not the biggest RTS fan Feb 16, 2018 · GS AI Benchmark with 4K all options maxed: 24. 027 Gathering Storm AI test: 34. 967 ms で最小は約44 fpsとなり、快適であることが分かり Apr 12, 2017 · Average turn time on the Gathering Storm AI benchmark with a stock Ryzen 7 3700X with DDR4-3200 and a 120mm AIO was 37. 263ms (99th Percentile) Gathering Storm Graphics Benchmark: 9. Shadow of The Tomb Raider 1904× Oct 5, 2017 · Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. 89s Gathering Storm AI Benchmark: 31. All settings are preset for my Rx570 which is basically all shadows, water and what not off. 80544 Average: 6. 766ms (Average Frame Time), 13. Civ 6 AI -- even with RealStrategy/AI+, the Civ6 AI be dumb. 04s Gathering Storm AI Benchmark: 33. Timestamps to eac I did some benchmarks with each patch earlier. I tried to find out how Civ VI scales with CPU cores. 86 s/turn Jul 24, 2017 · Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. This automates the process of executing the game and using a standardized benchmark. We took a closer look at the game's performance using a wide spectrum of graphics cards and also tested its video memory usage. This community is home to the academics and engineers both advancing and applying this interdisciplinary field, with backgrounds in computer science, machine learning, robotics yesterday i got the win10 update and am using its game mode tool and iirc this benchmark is a tiny bit faster than one i took a long time ago. I was also leaning towards the 5600x as a GPU for gaming value. 903 Feb 14, 2021 · This is a benchmark of the Civilization VI game. 848 ms なので平均 約78 fps、1000 割る 上位1% 22. Feb 3, 2025 · Civilization 7 benchmarks (Image credit: 2K / Firaxis Games) AI benchmark: 10 turns, with the amount of time taken to process each turn recorded and then displayed as an average. 00 2x8GB DDR4-3500 16-18-18-36-2T EVGA GTX 1080 Ti @ 2126 core / 12474 mem Nov 15, 2019 · Page 4: Civilization VI Graphics & AI, Dawn of War III Page 5: Far Cry 5, GTA: V & Hitman Page 6: Shadow Of War & Project CARS 2 Page 7: Office & Productivity Page 8: Rendering, Encoding & Compression Oct 31, 2005 · A whopping 18. The one thing that stops me from truly enjoying the games sometimes is the long time that is required for the AI to take its turn. The test has been done with the integrated AI benchmark on my i7-3770@4. Mar 6, 2020 · I just got civ 6 no mods dlc or anything and the benchmark gives me an average of 8 seconds per turn (AI mode) and average frame time is 10ms. 57 Just got Civ VI last night and I have a relatively modern set up. The new version of Civilization has an integrated ‘AI Benchmark’, although it is The most important change is opening up the scripting language for modders so that the modding community can handle Civ 7 AI at the competitive level. Thread starter DX12 AI Benchmark: 6. 6 ms 以下だと平均60fps以上になるため快適と感じます。 上の画像の例だと 1000 割る 平均フレーム時間 12. 2ghz ryzen 2600 (non x) with a noctua nh14 that has been pumping air out of my previous i5 2500k for 6 years. bjftia hoau bms uodkykf zsz jucufy shzpfqt lfmg izkla tbzbjwmd xqec uqa xcvl jrci uxuay